extends Camera2D



# Called when the node enters the scene tree for the first time.
func _ready() -> void:
	var target_wideth = 640
	var targrt_height = 360
	
	var screen_size = get_viewport_rect().size
	zoom = Vector2(screen_size.x/target_wideth,screen_size.y/targrt_height)


# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
	pass
